Magic Name Here: Primal Magic or The Primal Arts
Element Here: Earth, Water, Fire and Air
Primary/Secondary: Primary
Character Specific: As with all Old Ones they are able to use what some men would call one of the first magics and with it being only unique to there race it cannot be taught nor learned.
Offensive/Defensive/Supportive/Mixed: Mixed
Primal Magic is considered one of the first magics but is only usable by the beings known as Old Ones. It grants them the power over the very elements of the earth allowing them to manipulate it in any fashion they want. Primal Magic users are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, they commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the Old One to bring balance to this chaos. Acting as moderators among earth, fire, water, and air giving the world its balance and to keep humanity from abusing its power.
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
(Minimum of Strengths is 3)
(Weaknesses must always be one more than strengths)
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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