Magic Name Here: Arc of Time
Element Here: None
Primary/Secondary: Primary
Character Specific/Non-Character Specific Non-Character Specific
Offensive/Defensive/Supportive/Mixed: Mixed.
When the user first begins using their magic, their entire body enters a new form: a form that can actually reach out beyond the fabric of time through the flow of Ethernano that is all around the world. This allows anyone to actually reach out and alter it through any direction in which a certain thing took in the past, be it regrowing a tree that was originally in the spot where it was or having seemingly one object multiple into many when it was produce.
In some cases, This magic has been seen to have various implications that focus on altering the time of that object only while inputting their own modified form that the person enters when they use the magic. By altering the course of a set action through one's spells, this allows for many different forms of combat related attacks that can often focus on any form of past, present, and future forms.
It has been shown that this form of magic is able to affect both inanimate objects, living objects such as trees and some lesser non-sentient beings, however it has been shown that any kind of attempted aging is only effected by those aforementioned, meaning sentient beings are unaffected by the magic's alterations. It has also been seen that the magic has the power to even alter an entire area's time flow, allowing for a reversal of time, but using the user's own time line as a source of power, resulting in the user giving up their own age in order to change the course of time even for a few seconds. (Description taken from the Fairy Tail Fanon wiki with some alterations.)
- Eidetic memory:
- Arc of Time users all share this trait being capable of retaining and recalling anything to memory they have witnessed even from their other abilities like Flash-back, this compounded by their ability to recall memories of potential pasts that may or may not have happened, users need to be careful to remember what is their real past and what isn't, otherwise they risk losing their identity of who they are.
- Flash-back:
- By physically touching an object, non-living or living, users gain insight of it's past in his mind. Such as seeing where the object has traveled, or parts of the past of somebody who does not even recall where they were raised, etc. Using it on living things however causes ill effects though leaving them with a terrible migraine, this can be use at any time and frequently on non-living things, but can only be used once per thread for one post.
- Matter Manipulation:
- True masters decide the fate of matter itself capable of making it to disappear from existence, allowing them to literally control matter around them albeit with a large magic consumption and an extremely limited field of 2 meters around the users. In terms of use it can provide the user with an almost invulnerable shield from very specific things, primarily inanimate objects either found naturally or made magical provided they are within two ranks of them. This comes with great costs though, the user must be stationary to defend but can move to simply destroy non-magical matter, focusing on holding the state up and have vision of the matter that needs to be destroyed.
- Telekinesis:
- Users can send an object to a future of their own choosing, thus being able to move it as they wish. They can also stopped it by stopping its very time.
- Despite the magic not being a elemental-based magic, the user is capable using the aforementioned element material albeit without the element attribute if used for a spell.
- As the magic doesn't have an element attribute, it isn't inherently weak nor strong against other magic in that sense.
- Completely invisible to the naked eye as the magic doesn't have any magic circles or any notable magical effects, this makes it difficult for opponents to identify what the user is doing.
- Provided the user is capable of using at least one of their hands they can use almost all of their spells without ill effect.
- Arc of Time magic isn't capable of effecting living things directly save for very specific spells.
- While the magic is invisible, in order to first cast the magic's spells the user must use hand gestures with more and more complicated ones being needed for more advanced spells.
- If the magic is used without full knowledge of it's abilities it is easily capable of severely harming the user particularly because the change to the new form renders the user very vulnerable for a fairly long time.
- Offensive spells require an foreign object, e.g. using stone to deal damage. Essentially meaning that the magic doesn't have any direct abilities to attack someone i.e a ball of fire.
- Aside from the small amount of supplementary there are no true buffing spells at all.
- D-Rank:
- Phase Shift:
- Name: Phase Shift
Rank: D
Type: Defensive
Range: none as it only effects the user
Appearance: The user disjoints from the current timeline leaving a shimmer where they are
Description: The user is capable of phasing out of the area making it impossible for them to be seen or hit by anything to trade off with this ability it means that they are unable to do move, cast a spell or even talk in this special state, shift takes 3 seconds to take effect and lasts up to a minute though can be cancelled by the user at will, this lasts a single turn and has a cool-down of 3 posts. Unfortunately after leaving the state the user is incapable of casting again until their next post, however they can perform other actions.
Extra: N/A
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- C-Rank:
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- B-Rank:
- Restore:
- Name: Reset
Rank: B
Type: Supplementary
Range: Affects individual.
Appearance: The user may set checkpoints in time at which they can return to, in order to recover from injuries, over time these checkpoints get updated meaning that over an extended session if the user sustains periodic damage the portion of injuries prior the post will be retained, when returning to these checkpoints they will be moved to that location as well. In order to cast the spell the user must complete a series of hand gestures, creation of the checkpoints afterwards happen automatically with a pulse of light radiating from the user's body.
Description: The user can set "checkpoints" in a thread which can be used they can return to in order to recover lost health, other effects are retained though any healing from external sources will be lost, an example of this is the user might chose revert back their last checkpoint of 55% after being injured down to 30% then healed to 80% and unknowingly unintentionally injuring themselves. These checkpoints occur more and more frequently as the spell progresses occurring when first cast, then in the third post after, then the second and then each post respectively until it expires, example, 1st post, 3rd post, 5th post and 6th post. In essence it means that if the person between their second or third post wants to return to their previous state they can, but after checkpoint they can only go to the latest one.
Extra: None
- Spell:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- A-Rank:
- Name: Name of Spell here
Rank: Rank of spell here
Type: What type of spell is it {Types break down in Offense, Defense, Supplementary, Healing, and AOE}
Range: Put the range of your spell here, please be reasonable as if it is a D rank spell you can't have the range of over 100ft and what not so be specific.
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
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