Magic Name Here: (Arctic's wind.)
Element Here: (ice.)
Primary/Secondary: (Primary.)
Character Specific/Non-Character Specific (No,because it was passed down by his family. It is a common magic.)
Offensive/Defensive/Supportive/Mixed: (Offensive.)
(Arctic Wind is an ice based magic which focuses on freezing and slowing down enemies, chilling them to the bone and hindering the functioning of their organs. It can also be used to create ice creatures, who on touch apply the same chilling effect.)
D Rank-
- Frozen Fury: The user can enhance the power of this magic with their emotions. Strong emotions can enhance the damage of spells by 50%. However if such a strong emotional state lasts for longer than two posts they will lose control over their magic, at which point they immediately lose 20% of their maximum magic and can't cast spells the next post as they have to regain control. Losing control also costs the user 10% of their maximum health.
- Unrelenting Cold: Any spell which affects a creature automatically slows it for 20% for two posts. If the target is hit by another Arctic Wind spell while they're already affected by Unrelenting Cold the duration is refreshed and the slow is increased to 30%.
Counts as a debuff (meaning it follows the Buff Rules and can be resisted). Notable heat (such as being in a desert or being in the presence of a heat based spell of the same rank) will remove one stack of Unrelenting Cold and reduce the duration by one post.
- This magic focuses on affecting many foes in a large area
- All spells cast through this magic have very little to no cast time.
- Due to plants being vulnerable to cold and water easily freezing over this magic overpowers nature and water based spells of the same rank and deals double damage to plant and water based opponents
[*]This frigid magic always hurt allies unless the ally is an ice mage as well. .
[*]This ice based magic doesn't do well against fire magic (spells are automatically overpowered by fire spells of the same rank).
[*]Fire based opponents only take half the damage they would otherwise take due to the spells partially thawing/melting upon contact
[*]If the user gets too emotional they can lose control of their magic.
- D-Rank(3):
Name: Ice Blade
Rank: D
Type: Ice, Offensive.
Duration: 1 post.
Cooldown: 2 posts
Description: The user covers their hand in ice, shaping it into a sharp and chilling blade. This blade is sharp enough to deal 1 D-Rank damage upon hitting an enemy with it, and instantly applies two stacks of Unrelenting Cold rather than one.Strengths:
[*]- Fast attack that instantly deals damage.
- Can be used for pretty much anything a normal blade can be used for.
- Applies a strong slow upon hit.
Weaknesses:- Has a one post preparation time. However user can still do anything which doesn't require the use of that hand (movement, attacking with the other hand, casting one-handed spells).
- Heat based opponents only receive one stack of Unrelenting Cold, which only lasts for one post.
- Has a very short range.
- Upon creation the blade only lasts for a very short while.
Appearance:
Light blue.
Name: Leopard Paw
Rank: D
Type: Ice, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: The user gathers their cold magic in one hand, preparing it for the next strike. Upon hitting the target with that hand sharp ice will rip through the target in the form of a leopard. Deals 1.5 D-Rank damage in addition to the unarmed strike damage. If there is another target directly behind the original target within 5 yards the leopard will deal 1 D-Rank damage to that target before shattering and melting.
[*]
Strengths:- Instant damage.
- Can hit two targets standing in a line if positioned correctly.
Weakness:- User has to actually hit the target.
- Leopard is purely cosmetic if there's only a single target.
- Leopard Paw activates upon releasing the magic gathered in the hand. Meaning if the user swings and misses they'll have wasted the spell.
Appearance:
Light blue.
Name: Ice Shield
Rank: D
Type: Ice, Defensive
Duration: 1 post
Cooldown: 3 posts
Description: The user gathers and freezes the water in the air, creating a flat ice barrier three yards wide and three yards tall. This barrier acts as a physical obstacle and also protects against attacks. The barrier is so cold that it harms anybody but the user with 1 D-Rank damage upon touching it.
[*]Strengths:- Instantly creates a shield that blocks twice the user's rank in damage.
- Deals damage to anybody who touches it and afflicts Unrelenting Cold.
- Also functions as a physical barrier.
Weaknesses:- Heat based opponents are unaffected by the shield.
- While large enough to protect the user and a couple of potential allies it isn't large enough to protect against truly large attacks, which would simply
- Unless the user warns allies they might also end up accidentally touching the shield and getting hurt.
- Short duration. Primarily works to defend against a single barrage or to surprise a charging enemy.
Appearance.
[*]Light blue.
[*]- Fast attack that instantly deals damage.
[*]
- C-Rank(locked):
- B-Rank(locked):
- A-Rank(locked:
- S-Rank(locked):
- L-Rank(locked):
- X-Rank"(locked):
- Z-Rank"(locked):
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