Magic Name Here: Wind magic
Element Here: Wind
Primary/Secondary: Primary
Character Specific/Non-Character Specific Non character specific
Offensive/Defensive/Supportive/Mixed: Mixed
A variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. "Description was provided by Fairy Tail wikia"
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
- Wind magic is more effective against lightning based magic.
- Wind magic stronger when used in conjunction with fire magic as it can boost fire magics properties and make it hotter and increase its distance.
- Wind magic is most effective when used against multiple opponents
- Wind magic is less effective against earth magic
- Wind magic is also almost nullified when against air magic.
- Wind magic is rather ineffective in close quarter combat because of its destructive properties.
- Wind magic takes up a significant amount of magic to perform even the weakest of spells due to its destructive properties.
- D-Rank:
Name: Great Wind Breakthrough
Rank: D-Rank
Type: Offensive
Range: 15m aoe radius
Appearance: Spell's appearance "Image was provided by naruto wikia"
Description: The Great Wind Breakthrough is a spell that creates a gust of wind, whose scale and usage varies depending on the user. If a mage were stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Damage:1, Mana cost: 2.5 Mana & Cooldown: 1 post length.
Name: Great Wind Barrier
Rank: D-Rank
Type: Defense
Range: 15m range
Appearance: appearance "Image was provided by naruto wikia"
Description: The Great Wind Barrier is a spell that protects the user with a barrier of wind generated by the user as they rotate at fast speeds while expelling magic throughout their body in order to create a dome like shape that has the potential to protect them from most magical attacks. The spell, however, can be disrupted or overpowered by a more powerful magic or if the user doesn't have enough rotation to form the barrier. Damage: Blocks 1 health damage, Mana cost: 3 Mana & Cooldown: 2 post length.
Name: Wind step
Rank: D-Rank
Type: supplementary
Range: 20m
Appearance: The technique is invisible to the naked eye.
Description: Wind step is a spell that allows the user to move at quick speeds using the wind around them to boost their natural speed, it also allows the user to hover in the air before they need to reuse the spell in order to keep them in the air.
- C-Rank:
Name: Great Wind Palm
Rank: C-Rank
Type: Offensive
Range: 20m range
Appearance: "Looks exactly Like the Great Wind breakthough Pic above in D-rank Section"
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or daggers. If a mage were stronger than the user they would be able to block the attack and if the mage was significantly stronger it would barely harm the mage as it is a tier one spell. Damage: 1.5, Mana Cost: 5 & Cooldown: 2.5 post length
- B-Rank:
- A-Rank:
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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