Magic Name Here: Atmospheric Blast Magic
Element Here: Air
Primary/Secondary: Primary
Character Specific/Non-Character Specific Character Specific (Racially)
- Explanation:
- This magic is usable due to his Lich powers culminating in fusing his original two magics together; air space and blast magic. This combination of two magics is extremely deadly to humans since it requires blood to be used as well as mana, which allows it to be purely offensive in nature. This is limiting in some regards but it produces a large variety of unique uses for the magic at higher levels.
ABM is a type of air based magic that allows for the user to pummel a target with explosive energy without having to close the gap of space between them. By bending the air around a target to their will and condensing and expanding it rapidly in a fraction of a second, spells are capable of releasing explosive amounts of compressed air on a target simulating a literal explosion though he can also reverse this process and cause implosions. Due to bending air immediately in an area there is little collateral damage from the detonations since it is confined into a very specific space. This isn't to say that the magic is greater in offensive potential to other magics, but since it is specifically made to maim opponents as well as cause them damage over large portions of their body, the magic has a smaller area of effect overall.
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Instantaneous Destruction: Following the rules for range, spells can be detonated anywhere within that area from the target according to their level. Meaning that if Yoshikawa is standing fifteen meters away from an enemy he can detonate the spell right next to their face because they are within range of his magic's spells. Luckily a small baseball-sized bright light forms in the area he is targeting allowing opponents a chance to react before it detonates. His power is hard to avoid in the daytime, which is odd for an assassination magic. (While traveling to its destination it is invisible.)
Assassination Magic: Due to how it is used it can be used to get the jump on unsuspecting foes though there are ways to counter being hit by the technique though it isn't easy and due to the unpredictable nature of his magic he can set up traps for his opponents, especially those who are mid-air and can not fly. He has a distinct upper hand against opponents who aren't aware he is there.
Silent: All explosions and implosions generated by this magic are completely silent due to trapping in side vibrations at their epicenter. Meaning that the magic could be used for assassination of targets without alerting others, especially if the user manages to get a strong enough spell for head shot purposes. [Note: Even if the light is eaten before the detonation, it will not cease the detonation from occurring. The light is simply a cause of the explosion or implosion occurring.]
Oxygen Reliance: If there is a lack of oxygen in a given area he is targeting nothing happens, meaning that air space magic can be used to completely negate his ability to use blast magic. Smoke in any given area also hinders his ability to use his magic properly.
Ice Disability: Due to being of the wind element he is unable to actively combat against Ice properly, his explosions and implosions will not split ice and will at most put small cracks into it unless he generates a spell that is a full rank-higher than the ice technique that is used on him.
Offense Limitation: He has none of the benefits afforded by other magics and can only generate different types of explosions and implosions with his magic. He has no defensive or supplementary capabilities with this power as the explosions and implosions do not generate enough force to propel him forward and are only used to crush objects that are within their range.
Limited A.O.E Spells lack the ability to have an area of effect larger than five meters meaning that stronger spells are similar in size to the weaker spells though they can travel further in distance than the weaker spells can. Due to their limited area of effect the spells themselves are less threatening on paper compared to even D-rank spells. This is to balance the first strength. (Meaning that damage does not happen in the ENTIRETY of the aoe area, rather it happens in a specific location WITHIN that area. A slice of the pie opposed to the entire pie.)
- D-Rank:
- Crumple:
- Name: Crumple
Rank: D
Type: Offensive
Range: 15m aoe radius
Appearance: This energy is red in color to denote that it is one of the weaker techniques. The light that flashes is also red in color.
Description: Upon detonation a five-meter diameter sphere of condensed energy emanates from the desired target area as an implosion. Causing whatever is caught in the sphere itself to take damage. This specific technique can only explode once it has hit its maximum distance or if it is impeded by an object. Natural winds do not count.
Extra: Costs 2.5 Mana. Moves at 2m/s. Has a power of 1. Travels in a straight line. 2 Post Cooldown.
- Knock Back:
- Name: Knock Back
Rank: D
Type: Offensive
Range: 15m aoe radius
Appearance: This energy is orange in color to denote that it is one of the weaker techniques. The light that flashes is also orange in color.
Description: Upon detonation a five-meter diameter sphere of condensed energy emanates from the desired target area as an explosion. Causing whatever is caught in the sphere itself to take damage while being pushed back at the same time.
Extra: Costs 2.5 Mana. Causes a 10m knockback. Moves at 2m/s. Has a power of 1. Straight Line. 2 Post Cooldown.
- Blast Off:
- Name: Blast Off
Rank: D
Type: Offensive
Range: 15m aoe radius
Appearance: This energy is pink in color to denote that it is one of the weaker techniques. The light that flashes is also pink in color.
Description: Upon activation a five-meter diameter disk of condensed energy is hurled forth at a target. Causing whatever is caught in the resulting explosive sphere itself to take damage. It will detonate when it is touched by something physically acting upon it. Natural winds do not count.
Extra: Costs 2.5 Mana. Moves at 2m/s. Has a power of 1. Travels in a straight line. 2 Post Cooldown.
- C-Rank:
- Pop Goes The Weasel:
- Name: Pop Goes The Weasel
Rank: C
Type: Offensive
Range: 20m aoe radius
Appearance: This energy is light blue in color to denote that it is stronger than its lesser forms. The light that flashes is also light blue in color.
Description: Upon detonation a five-meter diameter sphere of condensed energy emanates from the desired target area as an explosion. Causing whatever is caught in the resulting explosive sphere itself to take damage. It will detonate at the will of the caster.
Extra: Costs 5 Mana. Moves at 5m/s. Has a power of 1.5. Travels in a straight line. 3 Post Cooldown.
- Shred Sweetly:
- Name: Shred Sweetly
Rank: C
Type: Offensive
Range: 20m aoe radius
Appearance: This energy is dark blue in color to denote that it is stronger than its lesser forms. The light that flashes is also dark blue in color.
Description: Upon activation a five-meter diameter disk of condensed energy is hurled forth at a target. Causing whatever is caught in the resulting implosive sphere itself to take damage. It will detonate at will and he can change the direction of the implosion by ninety degrees at it's mid-distance.
Extra: Costs 5 Mana. Moves at 5m/s. Has a power of 1.5. Can bend at five meters. 3 Post Cooldown.
- B-Rank:
- Bamn:
- Name: Bamn
Rank: B
Type: Offensive
Range: 25m aoe radius
Appearance: This energy is dark green in color to denote that it is stronger than its lesser forms. The light that flashes is also dark green in color.
Description: The user can touch an object with their feet or hand and send a trail of light towards an opponent that hops out of the ground and explodes at the target location. [The light is simply to help people see where the attack is coming from.] Causing whatever is caught in the resulting explosive sphere itself to take damage. It will detonate at the will of the user. Its mostly used to maim and assault limbs in a confined space.
Extra: Costs 7 Mana. Moves at 8m/s. Has a power of 2. Travels in a straight line. 4 Post Cooldown.
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