Magic Template
Basic Info
Magic Name Here: Spiritualism
Type: Caster
Element Here: NA
Primary/Secondary: Primary
How It Works
Description:
Spiritualism is the basis for almost every magic that works with the spiritual world, and proof of this can be found as most basic things in other spirit based magics are principles of spiritualism. In fact it's usually recommended to learn this magic before going into other magics like necromancy or celestial key magic. Again, this magic utilizes the energy of the spirits for offensive, defensive, and utility. It is very flexible, but lacks any true mastery over one field so it is usually recommended to go into another spirit based magic once one learns enough from it.
Strengths:
-Carries flexibility allowing for all kinds of spells
-While flexible, zecarayus has focused more on a evasive route, making him more mobile then normal
-Spiritual energy is hard to fight against as it lacks most weaknesses
Weaknesses:
-While flexible, it doesn't focus on any one field either
-The reason why this may be more flexible is due to zecarayus not being good in physical fights. Or in other words, the last thing zecarayus wants is to be in a physical fight
-Spiritual energy can be countered by other spiritual based magics
-As spiritualism is considered a basic magic, the user is encouraged to go into a more developed spiritual based magic eventually
Magic Perks:
Poltergeist: With a little mana into the spirits around the user or into the nearby spirits, the user can manipulate objects around them as if by telekinesis. Truth be told it is the spirits under the user's command, which can do numerous things like picking up, throwing, tearing, and other physical actions. All this is limited to the user's own magic power for what they can affect to what degree and range of five meters around them. These values double when in a area that is high in spiritual activity and halved in areas where spiritual activity is major hampered.
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