Magic Name Here: Fallen Star Magic
Element Here: Light/Holy
Primary/Secondary: Primary
Character Specific/Non-Character Specific Character Specific: Diane’s parents both attempted to teach her their own magic, but Diane blended the holy and demonic into a singular magic unique to her.
Offensive/Defensive/Supportive/Mixed: Mixed
In Fallen Star Magic, Diane creates golems from golden stardust to do her bidding by outstretching her hand and invoking the name of a star or constellation. In a flash of golden light, the shimmering creatures appear, ready to receive orders. It is unclear whether these creations are forms of celestial spirits or simply the physical manifestation of the constellation, though some golems look similar to their celestial counterparts. The difference between the celestial spirits and the creations of this magic is that the golems lack both sentience and a permanent physical form. Once their duration is up, or the dust has been separated, the stardust dissipates. The name comes from the distorted combination of two types of magic: Stardust Make and Celestial Spirit Summoning. Diane creates beautiful marionettes to follow her every twisted instruction, showing just how far she has fallen.
N/A
- As the golems are luminescent by nature, they have an advantage against darkness.
- The creations of this magic are resistant to equal or lesser ranking fire or ice magic.
- The creations of this magic are capable of being supportive, offensive, defensive, and anything else Diane needs.
- This magic is weak against earth magic of equal or greater rank.
- This magic is weak against water and wind type magic, as the dust can be separated by these elements.
- This magic is weak against celestial spirits, as the sentient summons can react and fight faster.
- As the creations lack the capacity to think, Diane is required to instruct them, limiting the range of the creations to their rank and proximity to Diane.
- D-Rank:
- Vulpecula:
- Name: Vulpecula | “Fox”
Rank: D
Type: Offensive
Range: Must remain within 15m of Diane
Appearance: A single, shimmering gold fox, about 25in tall, 55in long, weighing about 25lbs.
Description: Diane creates a fox to attack her enemies, using its sharp claws and teeth. It has the ability to miss, but can deal the full D-rank damage of 1 per post and has a speed of 2m/s. It lasts for two posts, has a cooldown of three, and costs 2.5 mana to cast and 1.5 mana to sustain.
Extra: N/A
- Grus:
- Name: Grus | “Crane”
Rank: D
Type: Offensive/Supportive
Range: Must remain within 15m of Diane
Appearance: A golden crane, 3 feet long, 2’5 tall, with a wingspan of 5’5 and weighing five pounds.
Description: Diane creates a crane to attack her enemy. If the crane manages to land a hit, it can deal the D rank damage of 1 per post. The crane can travel at speeds of 2m/s and can fly up to 15m in the air. This spell lasts for 2 posts, has a cooldown of 3, and costs 2.5 mana to cast and 1.5 mana to sustain.
Extra:Duration:
- Apis:
- Name: Apis | “Bee”
Rank: D
Type: Offensive
Range: Must remain within 15m of Diane
Appearance: A swarm, roughly three feet in diameter, of golden bees (about 1,300 regular-sized bees total). They act as a single entity and deal damage as only one attack.
Description: Diane creates a cloud of bees, which act as one entity, to attack or distract her opponent. These bees combined can deal the D-rank damage of 1 during their post, provided the opponent does not avoid them. They can fly up to 15m in the air, and can reach speeds up to 2m/s. They last for 1 post, with a cooldown of 2, and cost 2.5 mana to cast.
Extra: N/A
- C-Rank:
- Andromeda:
- Name: Andromeda | “The Chained Princess”
Rank: C
Type: Offensive
Range: Must remain within 20m of Diane
Appearance: A golden woman, 5’6, with a dress and tiara, who wields chains attached to her wrists.
Description: Diane summons Andromeda, who uses her chains as weapons, as well as hand-to-hand combat. She has the ability to miss, but can deal the full C rank damage of 1.5 per post and can move at speeds of 5m/s. This spell lasts for 3 posts, has a cooldown of 4, and costs 5 mana to cast and 2.5 mana to sustain.
Extra:N/A
- Scutum:
- Name: Scutum | “Shield”
Rank: C
Type: Defensive
Range: Must remain within 20m of Diane
Appearance: A shieldbearer, standing 5’8 with a tower shield up to his shoulder, made of gold stardust.
Description: Diane creates a shieldbearer to block attacks and distract enemies for her. Does not deal damage, but can block up to the C rank damage of 1.5 without disintegrating, provided the speed of 5m/s is fast enough to prevent the blow in the first place. Lasts 3 posts, has a cooldown of 4, and costs 5 mana to cast and 2.5 mana to sustain.
Extra: N/A
- B-Rank:
- Auriga:
- Name: Auriga | “The Charioteer”
Rank: B
Type: Offensive/Supplementary
Range: Must remain within 25m of Diane.
Appearance: A golden man, about 6’, and a spear, controlling a chariot covered in spikes, drawn by a single horse.
Description: Diane creates a charioteer to draw away enemy attacks or gain more mobility on the battlefield, as the chariot can move at 8m/s. The chariot and the spear are both capable of dealing B rank damage of 2 per post, though it's impossible to be hit by both in the same post. This spell lasts 4 posts, has a cooldown of 5, and costs 7 mana to cast and 3.5 mana to sustain.
Extra: N/A
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