Magic Name Here: Aragami
Element Here: None
Primary/Secondary: Primary
Character Specific/Non-Character Specific Aragami magic is specific to the Aragami Artifact; a pyramid-shaped artifact that embodies all Aragami. There is only one Aragami Artifact, and it belongs to Thiago Mizael.
Offensive/Defensive/Supportive/Mixed: Supportive
Aragami Magic is different to most others as it summons artificial gods; creatures that represent the highest beings in history. These creatures hold no element, and are not therefore overwhelmed nor underwhelmed by elements of any sort. Creatures as powerful as described are no ordinary creatures- they are unlike most summons. The fact that these Aragami are also absent of an element depicts them from most summons known to human wizards, and other races.
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
- All summons are brought forth instantaneously, unleashing the element of surprise in its finest form.
- As mentioned, Aragami have no elements. Therefore, there is no elemental affinity that is especially strong against them.
- Each Aragami carries their own, supernatural ability
- Not a single Aragami is small and/or skinny. Therefore, they are more vulnerable to attacks.
- Aragami can be taken out easily by those of the same rank. For example, a D-Rank Aragami can be destroyed if struck by some sort of D-Ranked assault.
- The user can only move in a particular radius whenever an Aragami is present.
- Using an Aragami costs more than the regular price; the rightful portion of magic to summon, and half of that same amount to use the Aragami's unique ability.
- D-Rank:
- Raios:
- Name: Raios
Rank: D
Type: Offensive/Summon
Range: Raios must remain within a 15-meter radius of the user
Appearance: In an instant, a 6'5" artificial god is summoned. This artificial god is controlled by a 6-foot wand-sword hybrid covered in black and silver within the summoner's hand. This artificial god appears human, dressed in a black robe with a point on the headpiece. It also holds what appears to be a simple 7-foot bar covered in black, but is actually a wand.- Raios:
Description: This particular artificial god, known as Raios, moves thrice as fast as the average human wizard with a unique ability: Raios can deflect one attack per time he is summoned, even if the attack is higher in rank than himself. If he deflects an attack with more power than himself, however, Raios will be eliminated in the process, and Mizael will take damage equal to the difference in rank. Raios is only capable of sustaining one D-Ranked assault. Raios only remains on the battlefield for one post, then vanishes for two posts. A successful strike from Raios deals D-Ranked damage.
Mana Cost: 15
Extra: Capable of speaking telepathically with Mizael
- Hasam:
- Name: Hasam
Rank: D
Type: Offensive/Summon
Range: Hasam must remain within a 15-meter radius of the user
Appearance: In an instant, a 7-foot artificial god is summoned. This artificial god is controlled by a 2-foot gold dagger. He appears human, dressed in gold, silver and chrome armor, with a shield and sword.- Hasam:
Description: Hasam moves thrice as fast as the average human wizard, and has a unique ability: Hasam is able to literally cut through two spells per summon, just as long as they are equal to him in rank. Hasam can only sustain one D-Ranked strike. Hasam only remains on the battlefield for one post, then vanishes for two posts. A successful strike from Hasam deals D-Ranked damage.
Mana Cost: 15
Extra: Hasam can talk to Mizael telepathically.
- Maharu:
Name: Maharu
Rank: D
Type: Supportive/Summon
Range: Maharu must remain within a 15-meter radius of Mizael
Appearance: In an instant, a 6-foot artificial god is summoned. This artificial god has long blue hair, with a black and silver mask over his face. He also has red and white wings, white claws, white shoulder pads and chest-piece, and a pitch-black body.- Maharu:
Description: Maharu moves just as fast on the ground as the average human wizard, but thrice as fast in the sky, which introduces his unique ability compared to the other two D-Ranks - flight. Maharu can fly wherever he wants, just as long as he remains within a 15-meter radius of Mizael. He also cannot exceed 30 meters in altitude while in battle. He is able to carry a human of any weight on his back in the meantime, as well. Maharu can only sustain one D-Ranked strike. His existence (per summon) on the battlefield is 1 post, before disappearing for two posts. A successful strike from Maharu deals D-Ranked damage.
Mana Cost: 15
Extra: Maharu can talk telepathically to Mizael
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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