Magic Name Here: God Vessel: Artemis
Element Here: Light
Primary/Secondary: Primary
Character Specific/Non-Character Specific Character specific
Offensive/Defensive/Supportive/Mixed: Mixed (focused on defense)
God Vessel magic is based in the sealing of a specific god inside the user. The user is then called a vessel. A vessel is given powers from their god, in this case Artemis. Artemis is the goddess of light and the protector of the vulnerable. Hiroko is able to cast light spells or absorb light to heal as well as protect those around him. The strength of this magic is the ability to use his own body and health to protect others. This magic has a vast amount of different uses, however, most will focus in defending allies rather than actually dealing damage in the battlefield. How this magic is used to protect is simply explained by absorbing the damage done to allies and nullifying it, but when the power is too strong, it may harm the caster instead of blocking it completely.
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
Ally Friendly: All spells are ally friendly, which mean, the low amount of offensive spells this magic has will never deal damage to allies.
High Defensive Potential: This magic is very strong in it's defensive versatility. It has lots of potential to defend allies from any type of incoming attacks.
Fire: This magic is strong against fire magic. Any spell is 50% stronger against fire spells or explosive as well as fire magic users.
Low offensive capabilities: This magic has low offensive capabilities. Only light arrow spells can do damage and simply has low versatility.
Darkness: Darkness and shadow spells are 50% stronger against this magic and against Hiroko.
Defensive Abilities: This magic allows Hiroko to protect allies, however, most of the time, he will be taking that damage instead of his allies.
Healing: This magic can't heal allies with any spells.
- D-Rank:
- Heal:
- Name: Heal
Rank: D Rank
Type: Healing
Range: Self
Appearance: Hiroko's wounds simply close.
Description: By absorbing light in a low amount, Hiroko can close wounds and heal D rank damage.
Extra: 2 posts cooldown. 2.5 Mana
- Refresh:
- Name: Refresh
Rank: D Rank
Type: Supporting
Range: Self
Appearance: -
Description: By absorbing light in a low amount, Hiroko can eliminate a single D rank or lower debuff or a status effect such as paralyzed or bind, etc.
Extra: 2 post cooldown. 2.5 Mana
- Mirror:
- Name: Mirror
Rank: D Rank
Type: Supportive
Range: 15 meters radius
Appearance: Hiroko starts to shine.
Description: Just like a mirror, Hiroko can reject light and throw it back. This way he can blind any enemies inside the radius for a single post. This also works as a smoke screen since the light is strong enough to block vision of anything inside the area.
Extra: 2 posts cooldown. 2.5 Mana
- C-Rank:
- Shield:
- Name: Shield
Rank: C Rank
Type: Defensive
Range: 20 meters
Appearance: Hiroko creates a light sphere around a target which can also be himself. The light sphere is yellow and transparent.
Description: Hiroko gathers light around a target. This light is powerful enough to block C rank damage.
Extra: 3 posts cooldown. 5 mana.
- Hunter's Arrow:
- Name: Hunter's Arrow
Rank: C Rank
Type: Offensive
Range: 20 meters
Description: Hiroko creates a light bow in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed.
Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals C rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).
Extra: Allied friendly. Applies piercing effect trait. 3 posts cooldown. 5 mana.
- Hero Shot:
- Name: Hero Shot
Rank: C Rank
Type: Defensive
Range: 20 meters
Appearance: Hiroko creates a light bow in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. When the arrow reaches it's destiny, Hiroko will instantly teleports towards it changing position with the spell and will use his own body to block an incoming spell.
Description: The arrow will trespass absolutely anything without dealing any type of damage as if it was an illusion. The thrown arrow will switch places with Hiroko before dissolving in the air. However, Hiroko will use his own body as shield by attracting any spell in a radius of 10 meters towards him. Hiroko will take any damage from spells redirected to him but will endure his body to resist only C rank power from that damage. So if he was hit with a B rank spell, he would still receive 0.5 of the damage himself.
Extra: No knock back will be suffered with this spell. 3 posts cooldown. 5 mana
- B-Rank:
- Temple:
- Name: Temple
Rank: B
Type: Defensive AoE
Range: 25m radius
Appearance: Hiroko projects a light aura and creates a dome around the area of effect. The dome is transparent and has a yellow color. It's not solid so anything can pass through it.
Description: The dome will not block any spell. Instead will take away the power of any spell inside the area. This dome is instant but will take the power of any amount of spells reaching the dome, however, if the attack is bigger than the dome, only those inside the dome won't recive damage. Also, the damage is nullified, but Hiroko absorbs the damage from any incoming spell absorbed by the dome. He however will endure B rank damage.
Extra: 4 posts cooldown. 7 mana.
- Light Fountain:
Name: Light Fountain
Rank: B Rank
Type: Healing
Range: Self
Appearance: Hiroko starts shinning a bit and closes his wounds.
Description: Hiroko absorbs light to close his wounds and heal B rank damage.
Extra: 4 posts cooldown. 7 mana
- A-Rank:
- Light Arrow:
- Name: Light Arrow
Rank: A
Type: Offensive
Range: 10-50 meters
Appearance: Hiroko creates a light bow in his left hand and generates a light arrow in his right hand. He then uses both arrow and bow to charge the attack and finally throw it at a very high speed. The arrow leaves a light path which lasts for a few seconds only.
Description: The spell pierces all it's way until it reaches it's target. The spell won't deal damage to allies nor to allied structures. The arrow deals A rank damage to anyone it passes through but won't deal physical damage (meaning enemies won't bleed with this attack but will receive damage).
Extra: Allied friendly. Applies piercing effect trait. Moves at 30 meters per second. Will deal no damage to enemies 10 meters or less from Hiroko. 5 posts cooldown. 8.75 mana
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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