Magic Name Here: Heaven God Slayer
Element Here: Light
Primary/Secondary: Primary
Character Specific/Non-Character Specific Non-character specific. It is an ancient lost magic, which can either be learned from a turned god or a tome, or can be obtained through a lacrima.
Offensive/Defensive/Supportive/Mixed: Mixed.
God Slayer Magic is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be.
Light God Slayer Magic allows its user to transform the physiology of their body into that of a tainted archangel, allowing them to utilise a power that can be used to eradicate Gods. The light produced from this magic has a black tint to it, surrounding a bright interior. Consequently, this Magic allows the user to both produce and control this light from any part of their body, which can be used in both close and ranged combat, or in order to increase the mage's own effectiveness in battle. The user can also manipulate and control, to an extent, light from natural sources, and can eat any light in order to regain strength, except the light that his own magic produces, or that of this magic's counterpart, the Light Demon Slayer magic.
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
- It is an extremely versatile magic, it's uses ranging from offensive, to even supplementary, as the mage chooses.
- This form of magic is strong against darkness magic.
- This magic allows the user to alter his physiology to that of an Archangel/God, and thus the user can eat "lower" forms of this element and is immune to this element of Light.
- The user cannot eat the Light generated by his own magic, or the light generated by a demon slayer.
- This form of magic cannot be used for healing spells.
- Light magic has an advantage against darkness magic at the cost of being weak to earth.
- The caster cannot utilise light from sources beyond 10m radius of him, therefore it limits him at large ranges.
- D-Rank:
Name: Point Break
Rank: D
Type: Offensive
Range: 1m from the fist of the caster
Appearance: A bright, tinted light specific to the God Slayer magic, surrounds the caster's right fist, as a meter sized spear of light emanates from it, having a jagged tip.
Description: This spell allows the caster to deal 1 damage point of piercing damage with each strike. The spell is active only for 1 post. This spell can be defended against by a defensive spell of it's rank or higher, or can be dodged. Since it only has a meter's range, the caster has to get to fist fighting range in order to implement it. This spell has a cool down of 2 posts. This spell has a speed of 2m/s.
Extra: This spell may not allow any other spell which requires the use of the right fist to be activated.
Name: Symphony
Rank: D
Type: AOE
Range: 10m radius around the user
Appearance: The user concentrates for a split second, and then opens his eyes, releasing a blinding light 10 meters around him in every direction.
Description: This spell allows the user to blind anyone of the same rank or lesser caught in this area of light for 1 post following contact with the light. However, it can be blocked by a defensive spell of it's rank or higher. The spell only activates for 1 post, and has a 2 post cooldown before it can be used again. Targets outside said range are not affected. It requires 2.5 mana to be activated. The speed of this spell is 2m/s.
Extra:
Name: Order
Rank: D
Type: Offense
Range: 5 meters
Appearance: The caster extends his hand towards the target, with the palm outstretched and facing the target. The caster than releases a sphere made of this tinted light from his palm. The sphere itself is half a meter in diameter.
Description: This spell allows the caster to knock back the target for 10m if the target comes into contact with this spell. It can be nullified by a defensive spell of it's rank or higher. The sphere itself travels at 2m/s, therefore taking 2.5 seconds to reach it's 5 m mark. This spell has a 1 post duration, and 2 post cool down.
Extra:
- C-Rank:
- Name: Artemis
Rank: C
Type: Defense
Range: half meter radius around the caster or target, the target cannot be more than 12m away from the caster.
Appearance: The caster raises a hand, and a shroud of the tinted light envelops the caster/target.
Description: This spell keeps the caster safe by nullifying the damage done by spells of it's rank and below, and halving the damage of a spell one rank above it. The shroud costs 5 mana to generate, and as long as it doesn't take damage upto it's rank, and stays on for 2 posts. Once the shroud takes damage equivalent to it's rank or above it, or it passes its duration, it will dissipate. It has a 3 post cool down. It has a speed of 5m/s.
Extra:
Name: Apollo
Rank: C
Type: Offense
Range: half meter radius around the caster or target, the target cannot be more than 12m away from the caster.
Appearance: The caster raises a hand, and a shroud of the tinted light envelops the caster/target, one which is more jagged than the shroud seen in Artemis.
Description: This spell boosts the caster/target's Non-Magic Damage by 0.5 point. It requires 5 mana to generate, and has a duration of 2 posts. This spell can only be dismissed either by the caster's will or him/her running out of mana. It has a 3 post cool down. It has a speed of 5m/s.
Extra:
Name: Reaper
Rank: C
Type: Offensive
Range: 5 m
Appearance: The user raises his hand, and fires a massive beam of tinted light which has a 3 m diameter from his palm.
Description: This spell deals 1.5 damage to it's target, but can only travel in a straight line for 5 meters. It can be blocked by a defensive spell of it's rank or above. It takes about a second to reach it's maximum length. It has a duration of 1 post, and a cool down of 3 post. It has a speed of 5m/s.
Extra: One of the fastest Heaven God Slayer spells for it's rank.
- B-Rank:
- Name: Heaven God's Stigma
Rank: B
Type: Offensive
Range: Touch
Appearance: The caster engulfs his hand in the tinted light, before touching the target with this light. The light then burns into the target, forming a knotted design 20cm in diameter on the target, which glows with tinted light.
Description: Once the mark has been made on the target, the target will feel unable to move from his spot, as he has been rooted to this spot. The rooting lasts for 3 posts, and the spell has a four post cool down. While rooted, the target can still attack/defend using their magic, but, however, he/she may not be able to move or displace themselves from the location of their rooting. This spell can be defended against with a defensive spell of it's rank or above before the mark appears on the target, i.e, before the caster touches the target. The spell requires 7 mana to be activated. The speed of this spell is 8m/s.
Extra:
Name: Heaven God's Bellow
Rank: B
Type: Offensive
Range: 25m
Appearance: The caster lets loose a massive beam, 5 m in diameter (as it is cylindrical) of the tinted light from his/her mouth. This beam travels forth till 25 meters away from the caster in whichever direction he is facing.
Description: This spell deals 2 damage to anyone hit by the beam. The beam itself travels at 8 m/s, therefore completing it's radius in just about 3.1 seconds. The duration of this spell is instant, in the same post, and the beam will only remain until it reaches the 25m mark, after which it will dissipate. A defensive spell of it's rank or higher can block this spell and nullify it's damage. The user may also choose to stop the spell at any point of time before it reaches the 25m mark. This spell has a 4 post cool down. The spell requires 7 mana to be activated.
Extra: Due to the power and the kickback of the beam, the user remains rooted to the spot for the duration of the beam.
- A-Rank:
- Name: Heaven God's Vengeance
Rank: A
Type: Offensive
Range: 20 meter radius around the user.
Appearance:
However, instead of the light/shadow combination depicted, the caster releases the familiar tinted bright light of the Heaven God Slayer magic.
Description: This spell allows the caster to release a continuous surge of destructive light around him which deals 2 damage to anything it touches, per post. The user retains his ability to move, however, the area will not move along with the user, and the damage dealt with this spell can be stacked with other spells/non magic damage, as the user also retains his ability to attack using magic or w/o magic. This spell costs 8.75 mana to activate, and has a duration of 2 post, after which it has a 5 post cool down. The caster may stop the spell before the duration ends, post which the cool down will remain the same. This spell has no defensive capabilities. This spell has a speed of 12m/s, which is the speed at which the destructive surge will barrage around the AoE. The light surge is made up of a lot of light beams, which are approximately 13cm in diameter, and about 2 feet long.
Extra:
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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