Magic Name Here: Shadow Magic
Element Here: Darkness
Primary/Secondary: Primary
Character Specific/Non-Character Specific Non-Character Specific
Offensive/Defensive/Supportive/Mixed: Mixed
Shadow Magic is a caster-type practice. The magic relies on the user's innate magic power to allow them to manipulate shadows. Most of the time, users control their own shadows as it is easier to manipulate. Users are capable of giving shadows qualities that were not present before. Such as being able to interact with solid matter. However, it cannot go beyond that of a shadow.
D Rank- 2 perks
C Rank- 3 perks
B Rank - 4 perks
A Rank - 5 perks
S Rank - 6 perks
L Rank - 7 perks
X Rank - 9 perks
Z Rank - 11 perks
Versatility: The magic highly versatile to the point that some may confuse it as molding magic and others.
Dark Reach: The range of the magic increases if the user is in a setting that lacks light, such as nighttime or a dark area such as a cave. Increase Shadow Magic spells' range by 5% per user rank within dark-areas. This includes the stated limits by the magic rules.
Advantage Over Water: Shadow Magic is strong against Water-based Magic and will be twice as effective in dealing damage/protecting against water-based attacks.
Weakness Against Light: Shadow Magic is weak against Light-based Magic as its effectiveness is reduce to half. In other words, dealing damage/protection against light-based spells will be reduced by half.
Bright As Day: The use of Shadow Magic is painfully obvious within a well-lit area.
Diminished Shade: The range of the magic decreases if the user is in a setting that is bright, such as daytime or a bright area such as a desert during daytime. Decrease Shadow Magic spells' range by 5% per user rank within dark-areas. This includes the stated limits by the magic rules.
Total Darkness: Despite having the element of darkness, shadow magic is reliant on a light source. Without a light source, there would be no shadows which would make the magic useless.
- D-Rank:
- Spoiler:
- Name: Shadow Shield
Rank: D
Type: Defense
Range: 15 Meters
Appearance: The user creates a small wall of darkness between a target and the threat.
Description: The user creates a shield from a shadow that can block attacks up to the power of 1. The damage the shield takes is accumulative and will break once it absorbs the full damage of 1 power damage. The shield can also be given to others as long they are in range of the user. The shield is a circle with a diameter of 2 meters.
Mana Cost: 15
Extra: N/A
- Spoiler:
- Name: Dark Slash
Rank: D
Type: Offensive
Range: 15 Meters
Appearance: The user creates a tendril that has a bladed edge.
Description: The tendril that the user created from their own shadow will attack an individual with 1 power damage. Should it attempt to block an offensive spell that is beyond its threshold, piercing may apply and the user may receive damage. The tendril has a maximum reach of 15 meters.
Duration: 2 Posts
Cooldown: 3 Posts
Mana Cost: 15
Extra: N/A
- Spoiler:
- Name: Dark Grasp
Rank: D
Type: Supplementary
Range: 15 Meters
Appearance: The spell takes of form of hands formed from shadows of either the user, the target or the surrounding area.
Description: Dark Grasp binds a target to their current location. The binding lasts for 2 posts before the hands lose grip of the target and disappear. The reach of the hands are 15 meters from the user. There are 8 hands in total all of reach are the size of an adult, which is about 3 inches diameter for the palms that excludes the fingers.
Duration: 2 Posts
Cooldown: 3 Posts
Mana Cost: 15
Extra: N/A
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- L-Rank:
- X-Rank:
- Z-Rank:
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